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Old Apr 06, 2006, 01:49 AM // 01:49   #1
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Default Pacifism vs. Spike?

I'm just curious. Could an echo-ed (arcane only if you must have that spot, which I assume you do) pacifism build contest as a counter to a spike team? I know the recharge is unattractive to say the least, but assuming you have two monks, you could knock out 4 spikers, which is quite a damage reduction.

Thoughts?
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Old Apr 06, 2006, 01:54 AM // 01:54   #2
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probably not a good idea to put pacifism + arcane echo on two monks. would take up too many necessary skill slots.
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Old Apr 06, 2006, 01:57 AM // 01:57   #3
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Any decent spike team will have enough hex removal to counter that fairly easily.
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Old Apr 06, 2006, 02:27 AM // 02:27   #4
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Too much energy :S. 15 for Arcane Echo, and, umm, how much is Pacifism? Well, Pacifism x 2 + 15 is a lot. At least 25 energy. A good infuser would work better.
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Old Apr 06, 2006, 02:30 AM // 02:30   #5
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Quote:
Originally Posted by Phoenix Arrows
Too much energy :S. 15 for Arcane Echo, and, umm, how much is Pacifism? Well, Pacifism x 2 + 15 is a lot. At least 25 energy. A good infuser would work better.
Good ranger spike is near impossible to infuse. You need to get in there faces and shutdown on their rangers.
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Old Apr 06, 2006, 10:05 PM // 22:05   #6
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You know, in a mixed spike build I ran in HA, we had a n/mo running curses and amity/pacifism. They acutally are pretty good spike shutdown since most boon prots only carry holy veil, so for at least 5-10 seconds, most of the spike will be shut down, enough time for you to counter-attack
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Old Apr 06, 2006, 11:07 PM // 23:07   #7
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the problem is that a pcified opponent can still cast spells and it takes 2 seconds to cast. you'd be better off with amity (.25 sec cast) and it does the effect to all adjacent foes, but it is an elite...

Pacifism = 10/2/30
Amity = 5/.25/45

the recharge sucks with both so you'd have to make sure it worked
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